I am starting a YouTube channel based around playing indie horror games, and this was one of the first! You can find my video here:
I am an Unreal Engine game developer, so I understand how important it is to get critical feedback from players, no matter how experienced you are (and I know a lot about the engine that you used to make this game). So feel free to take a look at my notes and opinions below!
This was really a cool experience! Of course, a lot of the details in the game prove that you are new to the engine (or it was simply made quickly). The use of Mixamo (Adobe) Fuse characters and default Unreal Engine textures, buttons, and text really drove home the fact that the game was made fairly simply. Other than these simple little details, the game was really cool!
I love when games focus on the story and that is exactly what this game did! The jumpscares along the way didn't get me as much as they were probably meant to, but surprisingly enough, I actually got scared quite a few times.
The guy who runs at you near the end was a bit buggy, but he still scared me to death when he was suddenly charging at me from the darkness!
There were a few programming mishaps here and there, for example the way the character moves forward. You need to "Get Actor Forward Vector" to get the direction of the forward facing direction of the actor rather than the direction that the camera is facing. This way, the direction of the camera does not directly impact how fast you can move forward (If you are looking up or down while moving, it will slow the character down). I go into this around the end of the video. Skip to 9:57 if you want to see my notes to the developer. I talk about the Field of View change as well because it was a bit snappy and should probably be smoothed out.
Despite these small criticisms, this was a fun experience! It was a great little addition to my list of indie horror games!